MVP Baseball 2005 CAPS

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Make ur own CAP
My Homemade CAPS

Make ur own CAP

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I have a different way of making CAPs then most CAPmakers. I like using a formula. Formulas are what I use because you need a set in stone, handwritten number that you will use. If you are a CAPmaker, learning how to make CAPs, or just a normal MVP player (we all once were), using the same CAPs/Edits in your game all the time will make your gaming experience smoother, no matter how high or low they [the ratings] are, as long as they are accurate (don’t ever go too high or too low). Many people playing the game of MVP have made a mistake of using inaccurate CAPs. If you have a guy like Blake Maxwell (2005 40th round pick by the Red Sox), his control should not be anywhere near a guy like Chris Young (Texas Ranger Starting Pitcher)’s control. Their control should be at least 15-20 points apart, if not more. Even worse, a guy like Homer Bailey (2005 Top 100 Prospect, Starting Pitcher, Reds A) should not have control more than Dan Wheeler (Houston Astro Relief Pitcher). Same goes for batters. Before I was a CAPmaker, I made the mistake that many of you make, using two totally different styles of CAPs, and that made my gaming experience very dull. Make sure you do some research yourself (an average CAP takes 20-35 minutes... unless you’re doing someone named Anderson Gomes [Japanese minor leaguer turned White Sox minor leaguer].... don’t even ask...) and compare the stats you use to the stats someone else uses. If you have a player with a .323 batting average in AAA with a 57 contact rating, and one with a .326 with a 45 contact rating, you need to do one of four things:
A- Don’t use the one that doesn’t comply with the style of CAPs you have used the most
B- Edit the CAP accordingly
C- Ask a person who’s CAPs are similar to the style of CAPs you normally use
D- Make your own CAPs.
By doing this, as I continue to stress, your gaming experience will be a whole lot better.

If a player has made it a habit to have good years, and then they have one off year, what I normally will do is combine the present year’s stats, and the year before that’s stats. Do not use a player’s stats for that season if the season is not ¾ complete, or they were injured for more than ¾ of that season.
Now, I will explain each rating (and my formula for it- if necessary)/information, and where to find information to make the rating/information.

General Information
Name: That one’s pretty self-explanatory. If you don’t know the name of the player, how will you make the CAP?

Birthday: That one’s also pretty self-explanatory. You can find that out on
www.minorleaguebaseball.com (type in the player’s last name in the player search box), www.mlb.com (click on players, type in the last name of the player in active player search), or www.thebaseballcube.com (type in the player’s full name, and information about the player like birthday should show.

First Position: This is whatever position the player plays the most. You might have to do some researching on
www.google.com or www.yahoo.com to find that out, but if the player is an MILB (Minor League Baseball) player, when you find his name and birthday, his position might show as well. Same thing for www.mlb.com. Except on www.mlb.com, the position most likely will definitely show up. For pitchers, if they started more games than they pitched in relief, than they would be considered a Starting Pitcher or vice versa.

Second Position: If a player can play another position, or plays the other position frequently, then they would be given a second position. For instance, Alex Rodriguez is a 3rd baseman, except he can also play shortstop. So, you would give him second position of SS. Some players can play multiple positions, like the entire infield, or the entire outfield, so give them their second position accordingly.

Throws/Bats: This piece of information is easy. You can easily find that along with the player’s name and birthday at
www.milb.com or www.mlb.com.

Career Potential: Here’s what I use to figure out career potential (for younger guys- 28 and younger, also for career minor leaguers, who won’t get anything higher than ** from me).

*****- 1-25 on the Baseball America Top 100 list (or a high draft pick- first round)
****- 26-95 on the Baseball America Top 100 list (second round draft pick)
***- 96-100 on the Baseball America Top 100 list, or a very good player who has a decent amount of potential, but might not pan out either.
**- Decent players, who can turn out to be rather good, but not your Alex Rodriguez (unless they take steroids...) They also can be players who are not very good, but not horrible. ** potential will be the potential used most often.
*- Players who do not have any potential, or continually have horrible stats.

For old players (29 and older/MLB players), here’s what I use to figure out their career potential (for editing/CAPmaking).

*****- Superstar. Already has panned out in the league for years, and has been excellent at doing so. A player you know is excellent, because he has proved it at the high level.
****- Very good player. One you would expect to find either starting or on the bench at the Annual MLB All-Star Game. Also a great player, just not at the superstar level.
***- Good, but not great player. Someone who occasionally has pretty good years. A consistently decent player.
**- A player who is a bench player, but fills in well as a pinch-hitter/situational player. Also plays well when called upon due to injuries, poor performance, etc.
*- This type of player is a bench player, who doesn’t do much, who flips from MLB to MILB, MLB, to MILB, and back and forth.

Batter Ditty Type: There are not many good sites to find this information out, unless you have seen the player, and have listened to his intro music. The way I figure this out is by their ethnicity. If they have some Spanish, they’ll be Latin. If they are Texas people, they’ll be country, and etc. Here are all the types of Ditty Types:

COUNTRY
DANCE
HEAVY ROCK
HIP HOP
LATIN
POP
ROCK

Appearance
Jersey Number: You can always find that out at milb.com or mlb.com. If you can’t find it there, or on the team’s site itself, then look at a picture, and try to figure out the number from there.

Height: Easy. Very self-explanatory. Find that, again at milb.com, while searching for the player, or mlb.com, searching for the player again, or at the team’s specific website.

Weight: Same as the latter.

Face: Now, this is easy. Look at a player’s picture (you’ll find one somewhere), and try to figure out what face number is closest to the way they look in real-life. By finding this out (what they look like), you can determine the face number.

Hair Color: Self-explanatory.

Hair Style: Some people have different hair styles than others. Again, self-explanatory. List of colors to help you out:

1: Black
2: Blonde
3: Dark Gray
4: Red
5: Brown/Blonde
6: Dark Brown
7: Blue

Facial Hair: Another important aspect of your face choosing is facial hair. All of these face stuff are self-explanatory.

Bat: I’ll try to explain the bat types as best as I can.

1- manila bat
2- light brown, black around center
3- red, black around center
4- black, white around center
5- manila on bottom half, black on top half
6- brown on bottom half, black on top half, manila around center
7- red on bottom half, black on top half, manila around center

Glove: This is one of the most overlooked features in the create-a-player, but I still like to get it correct. You can find those pictures in Google images, Yahoo images, or the team’s website. Here is the list.

1- light brown
2- brown
3- black
4- blue
5- red

Elbow Guard: Not many players use this, but you still have Barry Bonds, right?

1- black, open on the lower elbow space
2- white, open on the upper elbow space

Shin Guard: The occasional players have it.

1- black
2- white

Wristband: I guess it’s becoming a fashion to wear these.

(coming from if you were the player)

1- big, on left arm
2- big, on right arm
3- big on both arms
4- small on left arm
5- small on right arm
6- small on both arms

Socks: Very self-explanatory. There are only 3 types of socks. They are:

Low
Regular
High

Find these in whatever pictures you can find of the player in action.

Catcher Mask: This is what’s looked at the least, because not many players play catcher! You can guess for them.

1- Normal Catcher Mask
2- Hockey Mask

Batting Gloves: Does your player wear batting gloves? Here are the choices.

1- on
2- off


Batting Attributes

Batting Stance: In this category (although it isn’t an attribute), you determine the stance closest to the player. You can usually find this out by searching on google or yahoo images for a picture of them batting, find a baseball card, or, if you can’t find a picture there, you should either A: find a scouting report that says they’re "such-and-such like", find that such and such player’s stance, and use it. or B: Guess according to statistics, or height.

Here is a list of all the batting stances:

GENERIC
GENERIC 2
GENERIC 3 (really Tony Batista’s stance- not in the game, make a CAP of him, or use mine)
BENT
CLOSED
CROUCHED
HIGH
OPEN
UPRIGHT
CLASSIC 1
CLASSIC 2
CLASSIC 3
ALOU
BAGWELL
BELTRE
Y. BERRA
B. BOONE
BURNITZ
R. CAREW
E. CHAVEZ
T. COBB
COUNSELL
DELGADO
DURHAM (former one)
EVERETT
FLOYD
J. FRANCO
FULLMER
GARCIAPARRA
L. GEHRIG
GIAMBI
GILES
GLAUS
J. GONZALEZ
GREEN
GRIFFEY JR.
V. GUERRERO
HELTON
ICHIRO
R. JACKSON
JETER
A. JONES
C. JONES
KLESKO
LOFTON
H. MATSUI
K. MATSUI
J. MORGAN
M. ORDONEZ
D. ORTIZ
PIAZZA
A. PUJOLS
M. RAMIREZ
RENTERIA
A. RODRIGUEZ
B. RUTH
SHEFFIELD
SIERRA
SOSA
THOMAS
THOME
VINA
H. WAGNER
WALKER
B. WILLIAMS

Quite a list, eh?

Contact vs. RHP/LHP: And, finally, the time you have all been waiting for, the revealing of the formulas I use! This is credit to PooDiddy, with a tad-bit of editing by me.

For the Japanese majors subtract 15
For Triple A subtract 20
For Double A subtract 25
For High A subtract 30
For Low A subtract 35
For Rookie ball subtract 40
For College subtract 43 (be reasonable)
For High School subtract 48 (be reasonable)

Here is the chart.
RATING.....CONTACT
...........AVG............
99...............400
98...............380
97...............375
96...............370
95...............365
93...............355
92...............350
91...............340
90...............330
89...............327
88...............324
87...............322
86...............320
85...............315
84...............310
83...............305
82...............300
81...............295
80...............290
79...............288
78...............286
77...............284
76...............282
75...............280
74...............278
73...............276
72...............274
71...............272
70...............270
69...............268
68...............266
67...............264
66...............262
65...............260
64...............255
63...............252
62...............250
61...............247
60...............244
59...............241
58...............238
57...............235
56...............232
55...............229
54...............226
53...............223
52...............220
51...............215
50...............210
49...............205
48...............200
47...............195
46...............190
45...............185
44...............180
43...............175
42...............170
41...............165
40...............160
39...............155
38...............150
37...............145
36...............140
35...............135

Now, really, let’s think reasonably. If you’re in rookie ball hitting .135 (throughout a FULL year), you’ve got a little bit of a problem, and probably won’t be kept in even that league much longer. And remember, this CAP is for someone who wants to put this person on their team, but if you really think about it, the only CAPs needed are MLB (occasionally), AAA, AA, A and sometimes Low A, not rookie ball, so don’t pull your hairs out over the dilemma. All of these CAPs, you’ve got to remember, are PROJECTION CAPs, so they will not (most of the times) come out perfectly, but try to project as best as you possibly can. Also, this chart is close to being set in stone numbers, but if a player has a breakout year, don’t be crazy about it, same for a breakdown you.
For pitchers, if they hit .300, DO NOT give them an 82 rating, please. Their rating should depend on their number of ABs, if it’s in 10, give them a 26, if it’s in 60, give them a 37. Just don’t go crazy, and as always, if you don’t find much of batting statistics, give them a 10 rating or lower.

Here is a great contact formula as well, specifically for MLB players.

created by SoxProspects24
I believe that in order to have a successful power/contact edit for a player you have to take in a lot of factors.

- I am going to use Jason Varitek's stats for this lesson.

In order to find the contact rating of a hitter, you need to calculate batting average (.281) times the number’s whole number. (281). That number comes out to be 79. You have to take into account how many AB's the person had against each kind of pitcher (R+L). Varitek only had 120 AB's against LH pitching, and thus had an overwhelming average of .320. Using my formula his rating, regulary, would come out to be 102. Obviously that is way too high, so what I am going to say is you guys are going to have to explore your options. I made a chart that shows you how much to subtract from whatever you get.

.300+ average with less than*:

100 ABS - Subtract 35 points or less
200 ABS - Subtract 25 points or less
300 ABS - Subtract 15 points or less
400 ABS + - Subtract less than 10 points

* (if not .300 or better, subtract 5 less than what is given)

I.E - Since Varitek had .320 average, that calculates to 102. His 120 at bats means that I should subtract approximately 25 points from 102 meaning that his average is a 77. 77 is often times very low, so what I do is add points according to how many times his number of AB's goes into 600 (regular role against that). So 600 divided by 120 equals 5 points. I add that to 77 and his rating comes to be an 82 against LHP.

So quite simply as a quick recap:

1. Multiply batting average with that batting averages whole number
.320 X 320 = 102

2. Subtract points according to the player's AB's
120 AB's = about 25 points subtracted

3. Add points according to how many times AB's goes into 600
600 divded by 120 equals = 5

4. Add all the numbers combined and get that player's contact against a selected pitcher.
102 - 25 = 77 + 5 = 82

Power vs. RHP/LHP: The next formula I use (created by yours truly) is located here.

For the Japanese League majors, subtract 9
For AAA, subtract 15
For AA, subtract 19
For High A, subtract 23
For Low A, subtract 28
For Rookie ball, subtract 35
For College, subtract 40
For High School, subtract 45

By the way, always pro-rate a players season to 500 at-bats*.
Rating.....Homeruns
99...........49+
98...........48
97...........47
96...........46
95...........45
94...........44
93...........43
92...........42
91...........41
90...........40
89...........39
88...........38
87...........37
86...........36
85...........35
84...........34
83...........33
82...........32
81...........31
80...........30
79...........29
78...........28
77...........27
76...........26
75...........25
74...........24
73...........23
72...........22
71...........21
70...........20
69...........19
68...........18
67...........17
66...........16
65...........15
64...........14
63...........13
62...........12
61...........11
60...........10
59...........9 (if he has 25+ E.B. hits**)
58...........9 (if he has less than 25 E.B. hits)
57...........8 (if he has 25+ E.B. hits)
56...........8 (if he has less than 25 E.B. hits)
55...........7 (if he has 25+ E.B. hits)
54...........7 (if he has less than 25 E.B. hits)
53...........6 (if he has 25+ E.B. hits)
52...........6 (if he has less than 25 E.B. hits)
51...........5 (if he has 25+ E.B. hits)
50...........5 (if he has less than 25 E.B. hits)
49...........4 (if he has 25+ E.B. hits)
48...........4 (if he has less than 25 E.B. hits)
47...........3 (if he has 25+ E.B. hits)
46...........3 (if he has less than 25 E.B. hits)
45...........2 (if he has 25+ E.B. hits)
44...........2 (if he has less than 25 E.B. hits)
43...........1 (if he has 25+ E.B. hits)
42...........1 (if he has less than 25 E.B. hits)
41...........0 (if he has 25+ E.B. hits)
40...........0 (if he has 21-24 E.B. hits)
39...........0 (if he has 15-20 E.B. hits)
38...........0 (if he has 6-14 E.B. hits)
37...........0 (if he has 5- E.B. hits)

*Do NOT pro-rate a player’s season if they have not had more than 215 ABs. In that case, make a mindly "pro-ration", which isn’t really (because you don’t really know what they would’ve done should it have been 500 ABs).
**An E.B. hit, according to me, is a double or a triple. Homeruns do not count as E.B. hits, at least for this chart.

Bunting: This rating determines a player’s ability to be able to bunt. Pitchers normally get higher bunting ratings than batters, with a rating anywhere from 10-95. The speedy runners normally get anywhere from 60-99 in this rating from me, 99 being Juan Pierre, Alex Sanchez, and the like. The slower ones get anything from 20-60, because their bunting is more of sacrificing. You also must account how much they do it, by finding out their sacrifice hits number.

Plate Discipline: This rating determines how patient a player is at the plate. 99 is for players like Kevin Youkilis, "the Greek god of walks", and Barry Bonds, and 20 (I make it a rule to NEVER go lower than 20 for plate discipline for hitters) are for players like Jose Reyes and Alfonso Soriano who swing at everything. This rating works in co ordinance with the batter tendencies rating. Plate discipline also affects while you are playing. A player with a higher plate discipline is easier to check swing with than a player with a lower plate discipline. For pitchers, I tend to give them a 0 rating unless I have seen a pitching statistic of theirs which shows them with at least 3 walks. I would then give them a 10. If they were known as a good hitter in high school/college, I will give them anywhere from a 20-40, depending on how long they haven’t regularly hit. While discipline affects the batting average during sims, it does not affect it during play.

Durability: This rating is like the toughness rating in Madden. It determines two things:
A- How many games in a row a player can play without getting tired
B- How prone the player is to injuries.
Here is a good formula to figure this out.
created by me
This is on average, PLEASE do not do it after one year. Let’s say a player misses half of the year due to a leg injury, but normally plays 140 games a year, instead of giving him a 60, give him somewhere in the range of 70 or 80.

100% of games played- 99 durability
95-99% of games played- 95 durability
88-94% of games played- 90 durability
83-87% of games played- 85 durability
78-82% of games played- 80 durability
72-77% of games played- 75 durability
65-71% of games played- 70 durability
56-64% of games played- 65 durability
50-55% of games played- 60 durability
43-49% of games played- 55 durability
36-42% of games played- 50 durability
29-35% of games played- 40 durability
28% and under of games played- 30 durability

You’ve got to also account what position they play. If it’s a DH, lower the durability rating 20, because they don’t play in the field. If it’s a catcher, raise the durability rating 5 or 10 because you must remember, catching is a very difficult position. For other positions, this formula should be fine. Also, if they play in the minor leagues, subtract 10 because their season is not 162 games. I do not give anyone lower than a 30 durability and this is only if they are built like a string, or get injured "every other minute".

Speed: This rating determines how quick a player is. Normally, you can find this out through the amount of stolen bases (the higher the quicker) and through a few scouting reports. 98 is the highest I’ll go for any player, or else they are way too quick. Generally, shortstops, second basemen, and centerfielders are the quickest positions because of what they have to do in the field, so those are the players you will see with a higher rating.

Stealing Tendency: This rating determines how often a player attempts to steal a base. You must be careful not to give a player too high of a stealing tendency because they are quick. Remember, there’s always the Bernie Williams, Andruw Jones, and Robinson Canos. If a player attempts to steal a ton, a la Rafael Furcal and Jose Reyes, give them something in the 90s.

Baserunning Ability: This rating determines how good a player is on the basepaths. The way I determine it is by looking at how many times a player has been caught stealing as opposed to not. If you have seen a player play, and have seen them make many baserunning blunders, give them a low rating as well.

Fielding: This rating determines how good a fielder a player is. I’ve been working on a formula for this, but to no avail. This rating is more of a "find it through scouting reports" rating. Also, you can find this out by the amount of edits, and fielding percentages.

Range: This rating determines how much ground a fielder can cover when on the run. Speed factors into this rating as well, because no matter how much range you have, you must have the speed to cover it. Make sure to give a speedy player a pretty good range rating. Center fielders must have more range than 1st basemen. Here are my highs and lows for each position:

P- High: 85 (Greg Maddux)
P- Low: 30
C- High: 95
C- Low: 60
1B- High: 75
1B- Low: 40
2B- High: 85
2B- Low: 40-50
SS- High: 99
SS- Low: 60
3B- High: 99
3B- Low: 50
LF- (where Juan Pierre should be playing Rolling Eyes) High- 85
LF- Low- 50
CF- High (only reason Pierre is a center fielder)- 99
CF- Low- 75
RF- High- 95
RF- Low- 65

This is just a sad overview, yes it is. So be CAREFUL while using this guideline, and be sure to factor in everything necessary.

Throwing Strength: This rating determines how hard a player can throw the ball. A 99 is for a player like Jose Reyes or Bengie Molina. A 60 is for a first baseman or the like.

Throwing Accuracy: This rating determines how accurate a player is when throwing the ball. A player can have all the throwing strength in the world, but that doesn’t matter in this rating.
Juan Pierre is a good example. I tend to give an average rating for the minor leaguers I haven’t seen play, unless I get a scouting report.

Tendencies

Tendencies in general: Many are scared by the tendency rating in MVP. But once you get it, it’s quite easy.

The higher the rating is, the more inclined to do it.
The lower the rating is, the less inclined to do it.

Take- how much percent of the time he would take against a certain pitch. If he is a free swinger, it would be lower than a player who has 100 BBs.

Miss- how much percent of the time he would swing and miss against a certain pitch. If he had more strikeouts, his miss would be high. In this case, it's bad.

Chase- Again, this is for free swingers. Especially free swingers who chase pitches out of the zone. Mike Piazza for example, chased a whole lot of high fastballs vs RHP. Therefore, his chase vs RHP would end up being around 80.

Now, there aren't any good sites to help you find this out (as far as I know), but that’s the basics of the rating.

Remember, chase doesn’t mean they will necessarily miss (contact determines that) and take doesn’t mean they will walk (plate discipline determines that and miss), so it isn’t that important of a rating.

Hot/Cold Zones

We have come to the end of the offensive attributes. It is now time that you learn how to do the hot/cold zones.

This is a very subjective matter, and it varies by player.

A lot of hot zones, cold on the bottom row: That player is mostly a contact hitter. He can hit anything even when chasing. Those types of players are: Juan Pierre, Ichiro, Jose Reyes, Chone Figgins, and the like.

Even amount of hot/cold zones: That player can hit for decent power and has a pretty good batting average, i.e. Hideki Matsui.

More cold zones than hot zones: This player is a power hitter who strikes out a ton.

All cold zones: I do that to only pitchers who do not have a hit or do not have hitting statistics.

This is just a general guide, but take them as they come. Any questions, feel free to ask.

Pitching Attributes

We have now reached the pitching attributes section.

Stamina: This rating determines how long a pitcher can stay in the game. Relief pitchers obviously have lower stamina ratings than starting pitchers because relief pitchers pitch only an inning or two.

I don’t use a formula for starting pitchers, just pure judgement. I always start out with one player (the only one current player I’ve ever rated a 99), Livan Hernandez and go from there. A pitcher in the minor leagues should never have higher than a 77 rating.

For relief pitchers, here’s a formula I use: IP/G= # multiplied by 10 + 30.

Pickoff: This rating shows how good of a pickoff move a pitcher has. Left handed pitchers generally have a better pickoff rating than righties. Unless I know something about the player’s pickoff move (from a scouting report, or from watching them), I determine pickoff like this:
LHP- 55-75
RHP- 40-60

Control: This rating determines how much control of a pitch a player has. This is a general chart I use for control.
---------------------------------------------------------------------------------------------------------
For Japanese League majors subtract 12
For AAA subtract 15
For AA subtract 20
For High A subtract 25
For Low A subtract 30
For Rookie Ball subtract 35
For College subtract 40
For High School subtract 45

99-95 control- (RP) 0.00 E.R.A. to 1.32 E.R.A.
at least 35 more Ks than BBs
(SP) 0.00 E.R.A. to 1.99 E.R.A.
6/1 K/BB Ratio
94-90 control- (RP) 1.33 E.R.A. to 1.85 E.R.A.
31-34 more Ks than BBs
(SP) 2.00 E.R.A. to 2.53 E.R.A.
5.5/1 K/BB Ratio
89-85 control- (RP) 1.86 E.R.A to 2.23 E.R.A.
27-30 more Ks than BBs
(SP) 2.54 E.R.A. to 2.87 E.R.A.
5/1 K/BB Ratio
84-80 control- (RP) 2.24 E.R.A to 2.72 E.R.A.
23-26 more Ks than BBs
(SP) 2.88 E.R.A. to 3.22 E.R.A.
4.5/1 K/BB Ratio
79-75 control- (RP) 2.73 E.R.A. to 3.30 E.R.A.
19-22 more Ks than BBs
(SP) 3.23 E.R.A. to 3.81 E.R.A.
4/1 K/BB Ratio
74-70 control- (RP) 3.31 E.R.A. to 3.96 E.R.A.
15-18 more Ks than BBs
(SP) 3.82 E.R.A. to 4.45 E.R.A.
3.5/1 K/BB Ratio
69-65 control- (RP) 3.97 E.R.A. to 4.57 E.R.A.
10-15 more Ks than BBs
(SP) 4.46 E.R.A. to 4.97 E.R.A.
3/1 K/BB Ratio
64-60 control- (RP) 4.58 E.R.A. to 5.03 E.R.A.
7-9 more Ks than BBs
(SP) 4.98 E.R.A. to 5.33 E.R.A.
2.5/1 K/BB Ratio
59-55 control- (RP) 5.04 E.R.A. to 5.49 E.R.A.
5 or 6 more Ks than BBs
(SP) 5.34 E.R.A. to 5.77 E.R.A.
2/1 K/BB Ratio
54-50 control- (RP) 5.50 E,R,A to 6.02 E.R.A.
3 or 4 more Ks than BBs
(SP) 5.78 E.R.A. to 6.34 E.R.A.
1.5/1 K/BB Ratio
49-45 control- (RP) 6.03 E.R.A to 6.89 E.R.A.
1 or 2 more Ks than BBs
(SP) 6.35 E.R.A. to 7.32 E.R.A.
1/1 K/BB Ratio
44-40 control- (RP) 6.90+ E.R.A.
same number of Ks/BBs or more BBs than Ks
(SP) 7.33+ E.R.A.
more BBs than Ks
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And for this, it’s the same like I said for contact.

Velocity: This rating determines how fast the ball is thrown. Find out the player’s velocity by going on google and searching for say, John Novinsky fastball. Always add 2 to whatever the velocity is.

Trajectory: This rating determines the motion of the ball. It goes like a clock.

Movement: This rating determines how much movement a pitch has after thrown. Barry Zito’s curveball is surely a 99. Curveballs, knucklers, screwballs, etc. are more likely to get a higher movement rating than a 2-seam fastball.

Helpful Scouting Sites:
http://www.fanfaregames.com/forum/viewtopic.php?t=202
www.google.com
www.yahoo.com

And that, is all! You have now learned how to make CAPs if you have read this book (LOL). Please use this thread to comment on it, and the like. Show me your CAPs and I will critique them.

One last thing, I DO NOT believe my CAPs are right, I do not believe there is a right CAP. While I use a different style of CAPs/Edits than most, that doesn’t mean that I’m wrong, and that doesn’t mean I’m right either. Using the same style of CAPs enhances your gameplay, and it will no matter what style you use (as long as it isn’t horribly inflated).

CAPs take some time. It takes time to read this guide. It takes time to get good at CAPmaking. But in the end, it’s all worth it. Play ball!

Remember I didn’t make this guide, compliments of someone at FanFare

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